Exploring Personal Experience and Value Creation in Postdigital Education: Insights from a Large-Scale MOOC Survey.
Article written by Ali Soleymani, Maarten De Laat and Marcus Specht. This is a preprint (version 1); it has not been peer reviewed by a journal.
Abstract
This study investigates students’ online learning experiences based on their perception of the value this course creates for them through a comprehensive analysis of responses from 1227 participants in MOOCs offered by the Extension School of the Technical University of Delft. Utilizing the value creation framework by Wenger, Trayner, and De Laat (2011) , the research explores the immediate, potential, applied, realized, and transformative value creation cycles. Our findings reveal significant insights into the multifaceted impacts of study behavior on learners’ perceptions. Participants reported benefits such as skill acquisition, professional development, and enhanced confidence while highlighting areas needing improvement, such as practical application opportunities and course relevance. This study highlights the importance of aligning MOOC content with learner needs and providing ongoing support tomaximize the educational value online courses can offer them. These insights contribute to understanding educational value in the postdigital age, advocating for the development and support of MOOCs to foster continued personal and professional growth.
Keywords
Value Creation Framework, Postdigital Education, MOOCs, Online Assessment
Reference
Soleymani, A., De Laat, M., & Specht, M. M. (2024) EXPLORING PERSONAL EXPERIENCE AND VALUE CREATION IN POSTDIGITAL EDUCATION: INSIGHTS FROM A LARGE-SCALE MOOC SURVEY., Preprint (Version 1) available at Research Square
https://doi.org/10.21203/rs.3.rs-5043440/v1
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License
This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International licence (https://creativecommons.org/licenses/by/4.0/), which permits reusers to distribute, remix, adapt, and build upon the material in any medium or format, so long as attribution is given to the creator. The license allows for commercial use.
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