Posts tagged mooc
Exploring Personal Experience and Value Creation in Postdigital Education: Insights from a Large-Scale MOOC Survey.
Article written by Ali Soleymani, Maarten De Laat and Marcus Specht. This is a preprint (version 1); it has not been peer reviewed by a journal.
Abstract
This study investigates students’ online learning experiences based on their perception of the value this course creates for them through a comprehensive analysis of responses from 1227 participants in MOOCs offered by the Extension School of the Technical University of Delft. Utilizing the value creation framework by Wenger, Trayner, and De Laat (2011) , the research explores the immediate, potential, applied, realized, and transformative value creation cycles. Our findings reveal significant insights into the multifaceted impacts of study behavior on learners’ perceptions. Participants reported benefits such as skill acquisition, professional development, and enhanced confidence while highlighting areas needing improvement, such as practical application opportunities and course relevance. This study highlights the importance of aligning MOOC content with learner needs and providing ongoing support tomaximize the educational value online courses can offer them. These insights contribute to understanding educational value in the postdigital age, advocating for the development and support of MOOCs to foster continued personal and professional growth.
Keywords
Value Creation Framework, Postdigital Education, MOOCs, Online Assessment
Reference
Soleymani, A., De Laat, M., & Specht, M. M. (2024) EXPLORING PERSONAL EXPERIENCE AND VALUE CREATION IN POSTDIGITAL EDUCATION: INSIGHTS FROM A LARGE-SCALE MOOC SURVEY., Preprint (Version 1) available at Research Square
https://doi.org/10.21203/rs.3.rs-5043440/v1
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License
This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International licence (https://creativecommons.org/licenses/by/4.0/), which permits reusers to distribute, remix, adapt, and build upon the material in any medium or format, so long as attribution is given to the creator. The license allows for commercial use.
The effect of the COVID-19 pandemic on a MOOC in Aerospace Structures and Materials
Article written by Ioana Jivet and Gillian N. Saunders-Smits and published in the Proceedings of the SEFI 49th Annual Conference.
Abstract
In March 2020 COVID-19 brought the world and with that aviation to a standstill. Also in March 2020, the third run of the DelftX MOOC Introduction to Aerospace Structures and Materials started on edX. This MOOC generally attracts a mixture of young aviation enthusiasts (often students) and aviation professionals. Given the large interest MOOCs have received as the pandemic hit, we investigate how the new global context affected the motivation and the way learners interact with our course material. For this project, we will use learning analytics approaches to analyse the log data available from the edX platform and the data from pre- and post-course evaluations of two runs of the same MOOC (2019 and 2020). With the insights gathered through this analysis, we wish to better understand our learners and adjust the learning design of the course to better suit their needs. Our paper will present the first insights of this analysis.
Keywords
MOOC, Aerospace Engineering, Learning Analytics, Lifelong Learning
Reference
Jivet, I., & Saunders-Smits, G. (2021). THE EFFECT OF THE COVID-19 PANDAMIC ON A MOOC IN AEROSPACE STRUCTURES AND MATERIALS. In H-U. Heiß, H-M. Järvinen, A. Mayer, & A. Schulz (Eds.), Blended Learning in Engineering Education: challenging, enlightening – and lasting? (pp. 258-267)
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Presentation
Presentation of the work of dr. ir. I. Jivet and dr.ir. Gillian N. Saunders-Smits at the 49th Annual SEFI conference held online from 13-16 September 2021 hosted by TU Berlin:
Activating learning at scale: A review of innovations in online learning strategies
The Article “Activating learning at scale: A review of innovations in online learning strategies” was published in the journal Computer & Education.
Higlights
- A systematic review on scalable learning strategies was conducted.
- Results synthesize 126 studies including 132,428 participants.
- Large-scale experiments yield a far lower rate of positive results.
- Cooperative, gamified, and interactive learning strategies are the most effective.
Abstract
Making advantage of the vast history of theoretical and empirical findings in the learning literature we have inherited, this research offers a synthesis of prior findings in the domain of empirically evaluated active learning strategies in digital learning environments. The primary concern of the present study is to evaluate these findings with an eye towards scalable learning. Massive Open Online Courses (MOOCs) have emerged as the new way to reach the masses with educational materials, but so far they have failed to maintain learners’ attention over the long term. Even though we now understand how effective active learning principles are for learners, the current landscape of MOOC pedagogy too often allows for passivity — leading to the unsatisfactory performance experienced by many MOOC learners today. As a starting point to this research we took John Hattie’s seminal work from 2008 on learning strategies used to facilitate active learning. We considered research published between 2009 and 2017 that presents empirical evaluations of these learning strategies. Through our systematic search we found 126 papers meeting our criteria and categorized them according to Hattie’s learning strategies. We found large-scale experiments to be the most challenging environment for experimentation due to their size, heterogeneity of participants, and platform restrictions, and we identified the three most promising strategies for effectively leveraging learning at scale as Cooperative Learning, Simulations & Gaming, and Interactive Multimedia.
Keywords
Teaching/learning strategies, Adult learning, Evaluation of CAL systems, Interactive learning environments, Multimedia/hypermedia systems
Reference
Dan Davis, Guanliang Chen, Claudia Hauff, Geert-Jan Houben (2018) Activating learning at scale: A review of innovations in online learning strategies, Computers & Education, Volume 125, 2018, Pages 327-344, ISSN 0360-1315, https://doi.org/10.1016/j.compedu.2018.05.019.
Enabling Real-Time Adaptivity in MOOCs with a Personalized Next-Step Recommendation Framework
This paper is presented at the Fourth (2017) ACM Conference on Learning @ Scale in Cambridge (MA), USA, April 20–21, 2017.
Abstract
In this paper, we demonstrate a first-of-its-kind adaptive intervention in a MOOC utilizing real-time clickstream data and a novel machine learned model of behavior. We detail how we
augmented the edX platform with the capabilities necessary to support this type of intervention which required both tracking learners’ behaviors in real-time and dynamically adapting content based on each learner’s individual clickstream history. Our chosen pilot intervention was in the category of adaptive pathways and courseware and took the form of a navigational suggestion appearing at the bottom of every non-forum content page in the course. We designed our pilot intervention to help students more efficiently navigate their way through a MOOC by predicting the next page they were likely to spend significant time on and allowing them to jump directly to that page. While interventions which attempt to optimize for learner achievement are candidates for this adaptive framework, behavior prediction has the benefit of not requiring causal assumptions to be made in its suggestions. We present a novel extension of a behavioral model that takes into account students’ time spent on pages and forecasts the same. Several approaches to representing time using Recurrent Neural Networks are evaluated and compared to baselines without time, including a basic n-gram model. Finally, we discuss design considerations and handling of edge cases for real-time deployment, including considerations for training a machine learned model on a previous offering of a course for use in a subsequent offering where courseware may have changed. This work opens the door to broad experimentation with adaptivity and serves as a first example of delivering a data-driven personalized learning experience in a MOOC.
Keywords
Adaptivity; Personalization; Real-time intervention; MOOC; RNN; Behavioral modeling; Navigational efficiency; edX
Reference
Zachary A. Pardos, Steven Tang, Daniel Davis, and Christopher Vu Le. 2017. Enabling Real-Time Adaptivity in MOOCs with a Personalized Next-Step Recommendation Framework. In Proceedings of the Fourth (2017) ACM Conference on Learning @ Scale (L@S ’17). ACM, New York, NY, USA, 23-32. DOI: https://doi.org/10.1145/3051457.3051471
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Teaching Software Engineering Principles to K-12 Students: A MOOC on Scratch
This paper is accepted for Software Engineering Education and Training @ 39th International Conference on Software Engineering (SEET-ICSE 2017) in Buenos Aires in May 2017.
Abstract
In the last few years, many books, online puzzles, apps and games have been created to teach young children programming. However, most of these do not introduce children to broader concepts from software engineering, such as debugging and code quality issues like smells, duplication, refactoring and naming. To address this, we designed and ran an online introductory Scratch programming course in which we teach elementary programming concepts and software engineering concepts simultaneously. In total 2,220 children actively participated in our course in June and July 2016, most of which (73%) between the ages of 7 and 11. In this paper we describe our course design and analyze the resulting data. More specifically, we investigate whether 1) students find programming concepts more difficult than software engineering concepts, 2) there are age-related differences in their performance and 3) we can predict successful course completion. Our results show that there is no difference in students’ scores between the programming concepts and the software engineering concepts, suggesting that it is indeed possible to teach these concepts to this age group. We also find that students over 12 years of age perform significantly better in
questions related to operators and procedures. Finally, we identify the factors from the students’ profile and their behaviour in the first week of the course that can be used to predict its successful completion.
Keywords
Programming education, MOOC, Scratch, code, smells, dropout prediction
Reference
Felienne Hermans, Efthimia Aivaloglou (2017) Teaching Software Engineering Principles to K-12 Students: A MOOC on Scratch. TUD-SERG-2017-003. ISSN 1872-5392
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Can Learners be Earners? Investigating a Design to Enable MOOC Learners to Apply their Skills and Earn Money in an Online Market Place
This article is published in the journal IEEE Transactions on Learning Technologies.
Abstract
Massive Open Online Courses (MOOCs) aim to educate the world. More often than not, however, MOOCs fall short of this goal — a majority of learners are already highly educated (with a Bachelor degree or more) and come from specific parts of the (developed) world. Learners from developing countries without a higher degree are underrepresented, though desired, in MOOCs. One reason for those learners to drop out of a course can be found in their financial realities and the subsequent limited amount of time they can dedicate to a course besides earning a living. If we could pay learners to take a MOOC, this hurdle would largely disappear. With MOOCS, this leads to the following fundamental challenge: How can learners be paid at scale? Ultimately, we envision a recommendation engine that recommends tasks from online market places such as Upwork or witmart to learners, that are relevant to the course content of the MOOC. In this manner, the learners learn and earn money. To investigate the feasibility of this vision, in this paper we explored to what extent (1) online market places contain tasks relevant to a specific MOOC, and (2) learners are able to solve real-world tasks correctly and with sufficient quality. Finally, based on our experimental design, we were also able to investigate the impact of real-world bonus tasks in a MOOC on the general learner population.
Reference
Guanliang Chen, Dan Davis, Markus Krause, Efthimia Aivaloglou, Claudia Hauff, Geert-Jan Houben, “Can Learners be Earners? Investigating a Design to Enable MOOC Learners to Apply their Skills and Earn Money in an Online Market Place”, IEEE Transactions on Learning Technologies, vol. , no. , pp. 1, 5555, doi:10.1109/TLT.2016.2614302
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Beyond the MOOC platform: gaining insights about learners from the social web
Paper presented at the 8th ACM Conference on Web Science in Hanover, Germany.
Abstract
Massive Open Online Courses (MOOCs) have enabled millions of learners across the globe to increase their levels of expertise in a wide variety of subjects. Research efforts surrounding MOOCs are typically focused on improving the learning experience, as the current retention rates (less than 7% of registered learners complete a MOOC) show a large gap between vision and reality in MOOC learning.
Current data-driven approaches to MOOC adaptations rely on data traces learners generate within a MOOC platform such as edX or Coursera. As a MOOC typically lasts between five and eight weeks and with many MOOC learners being rather passive consumers of the learning material, this exclusive use of MOOC platform data traces limits the insights that can be gained from them.
The Social Web potentially offers a rich source of data to supplement the MOOC platform data traces, as many learners are also likely to be active on one or more Social Web platforms. In this work, we present a first exploratory analysis of the Social Web platforms MOOC learners are active on — we consider more than 320,000 learners that registered for 18 MOOCs on the edX platform and explore their user profiles and activities on StackExchange, GitHub, Twitter and LinkedIn.
Reference
Guanliang Chen, Dan Davis, Jun Lin, Claudia Hauff, and Geert-Jan Houben. 2016. Beyond the MOOC platform: gaining insights about learners from the social web. In Proceedings of the 8th ACM Conference on Web Science (WebSci ’16). ACM, New York, NY, USA, 15-24. DOI=http://dx.doi.org/10.1145/2908131.2908145
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EMOOCS2016: Guidelines for Evaluating the Teaching and Learning in MOOCs: a TU Delft approach
Paper presented at the EMOOCS 2016 conference in Graz, Austria.
Abstract
What does it mean to qualify as a ‘successful’ MOOC? This question haunts policy makers and educators alike, and is at the core of the continued development and funding for Massive Open Online Courses. Because MOOCs can serve many purposes, their value lies in more than just their short-term educational role. A ‘successful’ MOOC can do more than just teach; it can provide institutional brand recognition, address global challenges, improve the quality of campus education, and generate data for educational research. In this paper, we examine the
methods and tools TU Delft uses to evaluate the teaching and learning within its own MOOCs in particular. Recommendations are provided for the use of a set of qualitatitve tools in addition to the more common quantitative tools used to evaluate the ‘success’ of a MOOC.
Reference
Marquis, Danika; Kiers, Janine; Meijerink, Leonie (2016). Guidelines for Evaluating the Teaching and Learning in MOOCs: a TU Delft approach. In Proceedings of the EUROPEAN STAKEHOLDER SUMMIT on experiences and best practices in and around MOOCs (EMOOCS 2016). http://emoocs2016.eu/wp-content/uploads/2016/02/proceedings-emoocs2016.pdf. ISBN 9783739237107 (page 447-459)
Slides
Paper
Paper is part of the conference proceedings (page 447-459)
EMOOCS2016: Carpe Diem: a new day for flexible MOOC design
Paper presented at the EMOOCs 2016 conference in Graz, Austria. The paper was awarded the outstanding paper & video award.
Abstract
Is there one approach to course design that can be recommended in engineering education? At Delft University of Technology (TU Delft), we designed and developed 25 MOOCs, and our experience and expertise in course design is advancing.
One of the frequently used approaches for supporting course teams was inspired by the Carpe Diem approach (Salmon 2014). This paper discusses the experience of TU Delft in implementing this methodology in an engineering setting in MOOCs. The reason for choosing the Carpe Diem approach is that it is simple to use, supports constructive alignment and is a team based approach. In the approach a more activity-based design of MOOCs is promoted through developing e-tivities. In this article the experiences of e-learning developers are described in supporting ten course teams (5 online courses and 5 MOOCs) using the Carpe Diem approach. Two main challenges in supporting course teams are highlighted;
I. How to introduce course teams to the value of the methodology and
II. How to ensure that the specific characteristics of a MOOC are embedded in the design.
For both challenges a range of ‘proposed solutions’ is suggested based on the experiences of the e-learning developers. This results in lessons learned that can be applied by anyone who would like to make use of the Carpe Diem approach for flexible MOOC design. This paper argues that the Carpe Diem approach needs to be used in an interactive and flexible way, taking into account the diversity of the course teams and course leaders as well as the special characteristics of a MOOC.
Reference
Meijerink, Leonie; Kiers, Janine; Marquis, Danika (2016). Carpe Diem: a new day for flexible MOOC design. In Proceedings of the EUROPEAN STAKEHOLDER SUMMIT on experiences and best practices in and around MOOCs (EMOOCS 2016). http://emoocs2016.eu/wp-content/uploads/2016/02/proceedings-emoocs2016.pdf. ISBN 9783739237107 (page 425-438)
Video
Slides
Paper
Paper is part of the conference proceedings (page 425-438)
EDM2015: Modeling Learners’ Social Centrality and Performance through Language and Discourse
This paper is presented at the Educational Data Mining Conference 2015 in Madrid, Spain.
Abstract
There is an emerging trend in higher education for the adoption of massive open online courses (MOOCs). However, despite this interest in learning at scale, there has been limited work investigating the impact MOOCs can play on student learning. In this study, we adopt a novel approach, using language and discourse as a tool to explore its association with two established measures of learning: traditional academic performance and social centrality. We demonstrate how characteristics of language diagnostically reveal the performance and social position of learners as they interact in a MOOC. We use Coh-Metrix, a theoretically grounded, computational linguistic modeling tool, to explore students’ forum postings across five potent discourse dimensions. Using a Social Network Analysis (SNA) methodology, we determine learners’ social centrality. Linear mixed-effect modeling is used for all other analyses to control for individual learner and text characteristics. The results indicate that learners performed significantly better when they engaged in more expository style discourse, with surface and deep level cohesive integration, abstract language, and simple syntactic structures. However, measures of social centrality revealed a different picture. Learners garnered a more significant and central position in their social network when they engaged with more narrative style discourse with less overlap between words and ideas, simpler syntactic structures and abstract words. Implications for further research and practice are discussed regarding the misalignment between these two learning-related outcomes.